Session zero is a session before the campaign where players sit down to talk about the adventure they’re about to embark.
It’s a great place to create new characters, talk about the campaign hook, Six truths or any other relevant campaign details.
To be inclusive, ask about any topics that should be off the table, no questions asked. This could be because of personal preferences or traumatic experiences.
It is also a great way and place to Create characters together.
As you can expect you can also use this opportunity to use session zero as inspiration.
Additional topics
Other possible topics could be
- Open floor questions
- Scheduling and commitment
- Game mechanics and house rules
- Player roles and responsibility
Reference
E. Schea, M. (2018). Sly flourish’s return of the lazy dungeon master. Sly flourish shop
Highlights or timestamps
Return of the Lazy Dungeon Master Highlights
- Describe the world and the campaign hook
— ^7fd30c from Return of the Lazy Dungeon Master highlights
- Use this session to tell the players about the campaign and what to expect
— ^88a53d from Return of the Lazy Dungeon Master highlights
- Discuss the ‘six truths’ of the world along with any other general themes and expectations of the game.
— ^66b8c2 from Return of the Lazy Dungeon Master highlights