Stating six facts about your campaign or adventure what makes them different from others will give the players a better understanding of the world you’re in. This can help them build their characters so that they can do awesome things.

These could be given at session zero or whenever someone joins the adventure.

Reference

E. Schea, M. (2018). Sly flourish’s return of the lazy dungeon master. Sly flourish shop

Highlights or timestamps

Return of the Lazy Dungeon Master Highlights

  • State the six truths of your world, these truths are the facts that separate this campaign from all the other possible campaigns the players might be expecting.

— ^517c42 from Return of the Lazy Dungeon Master highlights

  • You can give the six truths to your players, so they can build characters around the theme of the campaign

— ^dc940a from Return of the Lazy Dungeon Master highlights