As secrets and clues don’t have any quest or story hooks in them by default, they have the possibility to hook the players attention. When this happen, these will be a natural driver of the campaign.

Reference

E. Schea, M. (2018). Sly flourish’s return of the lazy dungeon master. Sly flourish shop

Highlights or timestamps

Return of the Lazy Dungeon Master highlights

  • You don’t have to think of secrets and clues as quests or story hooks. But they’ll often transform in those hooks if they catch the interest of the players.

— Hooking the players from Return of the Lazy Dungeon Master highlights