To prepare for your game session it’s crucial to have Secrets and clues as they are what drives your campaign progression.
By keeping the delivery method open for improvisation, we keep them very flexible.
As secrets and clues don’t have any quest or story hooks in them by default, they have the possibility to hook the players attention. When this happen, these will be a natural driver of the campaign.
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It pay dividends to categorise these, for example on plots, subplots or character arcs.
Reference
E. Schea, M. (2018). Sly flourish’s return of the lazy dungeon master. Sly flourish shop
Highlights or timestamps
Return of the Lazy Dungeon Master highlights
- The abstract nature of secrets and clue sits perfectly between preparation and improvisation.
— Abstract clues from Return of the Lazy Dungeon Master highlights
- ADDED: You can categorise clues based on relevance, plots, subplots or character arcs
— Categorise from Return of the Lazy Dungeon Master highlights