Roleplaying encounter
An encounter exists out of the following parts
- Information
- Known
- Learned
- goals
- NPCs
- Threats & Challenges
- Setting
- Choices
- Location & Purpose in adventure
Reference
Let’s Design an Adventure: Encounters and the Three Pillars
We can find more or expand upon this idea in Let’s Design an Adventure: Encounter Basics
Highlights or timestamps
Let’s Design an Adventure: Encounters and the Three Pillars Highlights
- let’s think of those encounter elements that we need to make a fully formed and relevant encounter: information, goals, threats, choices, and then the consequences and outcomes.
— ^f51090 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights