todo

Roleplaying encounter

An encounter exists out of the following parts

  1. Information
    1. Known
    2. Learned
  2. goals
  3. NPCs
  4. Threats & Challenges
  5. Setting
  6. Choices
  7. Location & Purpose in adventure

Reference

Let’s Design an Adventure: Encounters and the Three Pillars

We can find more or expand upon this idea in Let’s Design an Adventure: Encounter Basics

Highlights or timestamps

Let’s Design an Adventure: Encounters and the Three Pillars Highlights

  • let’s think of those encounter elements that we need to make a fully formed and relevant encounter: information, goals, threats, choices, and then the consequences and outcomes.

— ^f51090 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights