If we think about exploration in real life, where humanity is taming the wild for example, the explorers need to uncover truths and interpret these. If the interpretation is wrong, you have a possibility of failing the encounter.

We can use this concept while we’re building encounters and thinking about encounter goals.

Reference

Let’s Design an Adventure: Encounters and the Three Pillars

Highlights or timestamps

Let’s Design an Adventure: Encounters and the Three Pillars Highlights

  • consider that concept of exploration in the real world. Explorers brave the unknown, overcoming dangers and updating their plans based on the new information, which they must not simply uncover, but must interpret and use wisely as well

— ^9168b5 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights