New players who watches a lot of tabletop streams like critical role, Dungeons of drakkenheim or any other might be more accustomed to the social encounters & roleplay then other pillars of roleplaying games.

Reference

Let’s Design an Adventure: Encounters and the Three Pillars

Highlights or timestamps

Let’s Design an Adventure: Encounters and the Three Pillars Highlights

  • If a four-hour stream of a game contains only 2 short combats and practically no exploration, that means players who’ve come to the game through watching D&D are more intimately familiar with the joys and challenges of the roleplaying/interaction part of the game.

— ^afbeb2 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights