New players who watches a lot of tabletop streams like critical role, Dungeons of drakkenheim or any other might be more accustomed to the social encounters & roleplay then other pillars of roleplaying games.
Reference
Let’s Design an Adventure: Encounters and the Three Pillars
Highlights or timestamps
Let’s Design an Adventure: Encounters and the Three Pillars Highlights
- If a four-hour stream of a game contains only 2 short combats and practically no exploration, that means players who’ve come to the game through watching D&D are more intimately familiar with the joys and challenges of the roleplaying/interaction part of the game.
— 1721247552-lets-design-an-adventure-encounters-and-the-three-pillars-highlights from Let’s Design an Adventure: Encounters and the Three Pillars Highlights