Exploration is a common pillar of roleplaying games. This could be from exploring a dungeon, tomb or castle to survive in the wilds.
Link to originalExploration encounter goals
- Finding an NPC whilst being hidden
- Finding a safe area in time
- Stealing an artefact in a maze
- A moving maze
Reference
Let’s Design an Adventure: Encounters and the Three Pillars
Highlights or timestamps
Let’s Design an Adventure: Encounters and the Three Pillars Highlights
- the game’s designers talked frequently about the “three pillars” of D&D: combat, exploration, and roleplaying/social interaction
— ^f651d9 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights