Exploration is a common pillar of roleplaying games. This could be from exploring a dungeon, tomb or castle to survive in the wilds.

Exploration encounter goals

  • Finding an NPC whilst being hidden
  • Finding a safe area in time
  • Stealing an artefact in a maze
  • A moving maze
Link to original

Reference

Let’s Design an Adventure: Encounters and the Three Pillars

Highlights or timestamps

Let’s Design an Adventure: Encounters and the Three Pillars Highlights

  • the game’s designers talked frequently about the “three pillars” of D&D: combat, exploration, and roleplaying/social interaction

— ^f651d9 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights