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Combat is a pillar of play

Combat is a pillar of play

17 Jul 2024

Title: Let’s Design an Adventure: Encounters and the Three Pillars (article)
Author: Merwin, Shawn

  • distilled
  • combat
  • fundamentals

Combat is one of the three pillars. The playable characters are fighting monsters, enemies or anything.

Combat should not be limited to killing enemies and surviving.

Reference

Let’s Design an Adventure: Encounters and the Three Pillars

Highlights or timestamps

Let’s Design an Adventure: Encounters and the Three Pillars Highlights

Transclude of 1721247552-lets-design-an-adventure-encounters-and-the-three-pillars-highlights#^


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  • Rotate between pillars of play
  • Downtime & crafting could be a pillar of play
  • Three pillars of roleplaying games
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  • Combat is a pillar of play
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