You’re able to bring some, or all three pillars into any type encounter. It is not necessary but it might help to grab attention and make the players more invested in all aspects of the games.

Reference

Let’s Design an Adventure: Encounters and the Three Pillars

Highlights or timestamps

Let’s Design an Adventure: Encounters and the Three Pillars Highlights

  • I was seeing a focus on bringing the three pillars into not just an adventure, but into each encounter as well.

— ^88b576 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights

  • you can absolutely design great encounters without thinking about the pillars so deliberately.

— ^0a1793 from Let’s Design an Adventure: Encounters and the Three Pillars Highlights